Typically Sven Co-op players aren’t used to any attempt to bring some immersion into a level and the routine is to go through the level like a mouse looking for the cheese in a maze; there’s a hallway so I’m going to go through it. It’s never the contrary: my surroundings are very interesting or awesome. Probably because half the maps in the game take on the same simplified variations of the “pre-Lambda-Complex” palette: rugged industrial corridors that are dulled, grayish compositions of unaesthetic metal and concrete. It brings on the same feeling you get when you’ve gone through the “On a Rail” chapter from Half-Life a few dozen times. This is probably why my eyes light up when I see something bright and unique, like Shockraid Jungle.
Gameplay Rating: 3.5/5
Shockraid Jungle is a fairly ...Read More